International projects implemented with Higher education medical institutions from across Eurasia and South East Asia, in collaboration with other key stakeholders from Canada and America.
Project
Medical Curriculum Innovations – MEDCIN (2015-2017)
Objective
Creation of a web-based visualization tool for comprehensive evaluation and mapping of medical curricula with the use of modern information and communication technologies. +INFO
Project
Clinical Reasoning Skills Enhancements with the Use of Simulations and Algorithms – CROESUS (2013-2016)
Objective
Training of academics and students to create their own learning and teaching content and introduce interactive patient systems as well as innovative pedagogy methods in the form of VPs into the clinical elements of the course. +INFO
Project
Establishment of the Supra-Regional Network of the National Centres in Medical Education, focused on PBL and Virtual Patients – ePBLnet (2012-2015)
Objective
Creation of an International Network, ePBLnet, focused on Medical Education Centres (MECs) for the development and implementation of innovative teaching strategies, starting with modernisation of the early undergraduate medical curriculum. +INFO
Project
mEducator (May 2009 – April 2012)
Objective
Creation of an International Network, ePBLnet, focused on Medical Education Centres (MECs) for the development and implementation of innovative teaching strategies, starting with modernisation of the early undergraduate medical curriculum. +INFO
Project
Electronic Virtual Patients – eVIP (2007 – 2010)
Objective
Creation of a Europe-wide bank of electronic ‘virtual patients’ (VPs). +INFO
Explore and evaluate the embedding of repurposed and enriched Virtual Patients (VPs) within a Paediatrics component in the St George’s medical curriculum. +INFO
Projects that use new technologies to assist in the creation of a more interactive model of curriculum delivery, mainly in medicine but also in other disciplines.
Project
Generation 4.5 (G4.5) (May 2012 – April 2013)
Objective
Embed Virtual Patient cases into the Medical and Healthcare Ethics curricula and disseminate the G4 experience more widely to other disciplines (e.g. law, philosophy and medicine). +INFO
Project
Generation 4 (G4) (November 2008- October 2010)
Objective
Use new technologies to assist in the creation of a more interactive model for curriculum delivery in medicine.+INFO
Re-purpose in-house web-based teaching materials to a range of different educational levels to support student progress from further to higher education in medicine and healthcare.+INFO
A series of eLearning resources such as virtual patient scenarios, videos, interactives images and more have been created with an educational purpose for medical students and healthcare professionals.
Project
e-Portfolio (2012-2014)
Objective
Allow learners to complete clinical work based assessment electronically using mobile devices and to keep a record of their progress and achievements.+INFO
Project
iEthics (June 2009 – Feb 2011)
Objective
Revolutionise medical ethics education in the UK and abroad for both staff and patients, at undergraduate and postgraduate level through the use of ethics virtual patient scenario. +INFO
Project
Interactive Clinical Image (ICI) (2009-2011)
Objective
Give Healthcare students resources designed to assist learners in developing their interpretation skills of clinical images. +INFO
Project
Clinical Skills Online (CSO) (2007-2008)
Objective
Provide online educational videos demonstrating core clinical skills common to a wide range of medical and health-based courses. +INFO
Apps and mobile resources that have been developed with an educational purpose and medical practice for medical students and professionals of the medical sector.
Project
ECG Genius (2013 – 2014)
Objective
The ECG Genius app is an interactive tool, aimed at both undergraduate and postgraduate medical students to help develop and test their knowledge on ECG interpretation. +INFO
Project
RevisePsych (2013 – 2014)
Objective
App that assists undergraduate students with learning and revising psychiatry material and also makes resources easily accessible on the go. + INFO
Project
The Genetics Counselling App (TGCA) (Oct 2012 – September 2013)
Objective
The TGCA App is a visual, interactive and educational tool for Genetic Counsellors/Practitionners, Geneticists, related healthcare professionals, and GCSE to postgraduate students. + INFO
Project
i-Author (October 2012 – December 2013)
Objective
The Virtual Patient Authoring App is an app that will allow academics and teachers to create Virtual Patient scenarios that can be delivered to students with ease. + INFO
Project
MedEdCases (2010 – 2012)
Objective
The MedEdCases App is based on the Virtual Patient (VP) concept, and allows users to easily search, download, and play the VP medical cases at their leisure.
Project
MedEdEthics (2010-2012)
Objective
The MedEdEthics App is collection of medical ethical and legal scenarios aimed to provoke thinking around ethico-legal decision making that imitates the real clinical setting. + INFO
Virtual Patient cases made using the Virtual World Second Life. The virtual patient cases were interactive Problem-Based Learning scenarios delivered through the virtual world for different medical and healthcare disciplines.
Project
Virtual Training for Psychosis (2010 – 2011)
Objective
A teaching scenario for psychiatry students to practice dealing with distressed and disturbed patients within a realistic virtual setting. + INFO
Project
PREVIEW (2008-2009)
Objective
Deliver 5 Problem-Based Learning (PBL) scenarios for Paramedic students via the virtual world, Second Life. + INFO
Project
PIVOTE (2008-2009)
Objective
The output of the PREVIEW project is to implement a virtual patient player which runs in the virtual world called Second Life. This player is called PIVOTE.+ INFO